Xbox One SmartGlass
Designing a universal TV remote experience for Xbox One - simultaneously across iOS and Android - as part of the Xbox R&D group.
- Role: UX Designer
- Company: Xbox / Microsoft R&D
- Timeline: 2014
- Platform: iOS, Android, Windows Phone
- Tools: Photoshop, Illustrator
- Status: Shipped as part of Xbox One SmartGlass
SmartGlass was Microsoft's second-screen strategy for Xbox One - a companion app that turned your phone or tablet into a controller for your TV experience. The TV Guide app was the universal remote piece: browse the channel grid, control playback, and navigate your Xbox from the couch without picking up a controller.
The Design Problem #
The challenge was platform-parity without platform-sameness. iOS, Android, and Windows Phone had different interaction models, different navigation conventions, and different hardware assumptions. The 10-foot controller experience - designed to be used from across a room - had to translate to a 4-inch screen held in your hand.
Simultaneous development across three platforms with meaningful design differences between them meant decisions made for one had to be pressure-tested against the others before committing. The Kinect and voice layers added another input model on top of touch.


